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Tuesday, September 04, 2007
 
Bad Game Designer, No Twinkie #8
Ernest Adam's annual round-up of bad game design decisions returns! This time he addresses...

Mandatory Wildly Atypical Levels, Failure to Provide Clear Short-Term Goals (one of my pet peeves), Dominant Strategies, Amnesia, Incorrect Victory Checks, Illogical Victory Checks, and Seizing Control of the Camera At Bad Times.

Check it out on GamaSutra: Bad Game Designer, No Twinkie VIII

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