Sunday, July 08, 2007
Walk Cycle Resources
For those who find themselves working on animation for games (which might just be me): BlenderNation has a few links to some nifty walk-cycle resources on the web. Some of these could also be useful to people working on 2D sprite animations.
Labels: game art
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I remember when I tried to animate a robot in 3D for a class in college. It took me forever (possibly 30 minutes!) of searching online before I found some walk cycle animation tips. Thanks for this!
I highly recommend Eadweard Muybridge's "Human Figure In Motion" book for all kinds of realistic human animation. I noticed that they come with CD-ROMs containing clip art these days.
Also "Animals In Motion" if you're animating animals.
Photographed in the 1800s.. I'm curious to know what Muybridge thinks of their current practical use in animation & videogames. :)
Also "Animals In Motion" if you're animating animals.
Photographed in the 1800s.. I'm curious to know what Muybridge thinks of their current practical use in animation & videogames. :)
Something I once tried was filming somebody walking and then tracing the frames. Didn't really work that great for me, but I believe this technique was used for the first Prince Of Persia game.
Koen - that trick is called "rotoscoping," I think. It was also used for the alert sequences in Wing Commander 1, and a few other games.
Rob - thank you for the book reference. I'm gonna have to add that one to my list!
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Rob - thank you for the book reference. I'm gonna have to add that one to my list!
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