Friday, July 13, 2007
About Me & NinjaBee
Some of the folks at the Utah Indie Dev meeting already know this, but for those who don't (and who actually care), but last month I accepted a position at Sensory Sweep, another local game studio (and one significantly closer to where I live).
It was totally amicable on both sides (as far as I know...) Steve's an awesome guy, and the Wahoo / NinjaBee is about the coolest place to work since the early days at SingleTrac. I highly recommend it. The worst part about leaving when I did was missing the next summer party... the last one was at a big ol' cabin in the mountains, when the whole company was playing games like Mafia and even Murder in the Dark at 3:00 in the morning. If you are a a talented artist, designer, or programmer looking into getting into the games industry, I can't recommend them highly enough.
As for why I left... I guess you could say it was a matter of timing. Since Steve and I are friends first, we kept each other in the loop as things developed. Sensory Sweep actually called Wahoo first to make sure it was okay to talk to me, and then made me a pretty attractive offer. I was recommended by a couple of guys here whom I knew --- one of whom I had worked with before at Acclaim, and trusted his opinion.
And yes, they agreed with my requirement (it IS a requirement now) that I continue to do the indie game development thing on the side with my business, Rampant Games.
So far, things are great. I'm on a brand new project which I am going to be completely unable to talk about for a good while (I think I can say it is multiplatform). It's taking some getting used to the change in "corporate culture" in a much larger company, but for the most part --- programming is programming, and programming games is programming games. I sit in my cubical, crack jokes with my team members, and figure out how to make cool things happen in something that may one day resemble a game.
If it weren't for the fact they will be moving to a new office that's a little further away next month, it would be ideal. I'm really getting used to a commute that's less than ten minutes.
The trick remains staying motivated to write games in the evening after spending the whole day writing them to pay the bills. I found my motivation to do indie games dropping a little at Wahoo / NinjaBee because I didn't hate my day job. Something about being desperate to vacate the 9-to-5 (well, too often, 8-to-6-or-later) grind can really help motivate someone to get that side business humming along. But that's not sufficient cause to choose a lousy day job. It just means I need to discipline myself better.
Labels: Biz
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Congrats!
I hear you on the commute stuff. I went from a sub 10 minute commute to about an hour commute. Yuck! (I haven't written a single line of code a home since. I spend my whole day driving.)
I hear you on the commute stuff. I went from a sub 10 minute commute to about an hour commute. Yuck! (I haven't written a single line of code a home since. I spend my whole day driving.)
Thanks!
Well, currently, Sensory Sweep is located right off of I-15, right by 126th south (which, a little further west, is where I live).
The new office is located in the West Valley area (where I *used* to live), near the E-Center. Or so I am told.
Well, currently, Sensory Sweep is located right off of I-15, right by 126th south (which, a little further west, is where I live).
The new office is located in the West Valley area (where I *used* to live), near the E-Center. Or so I am told.
It's also fun to play the games at night rather than write them ;)
You have quite the line up of game projects on the home front now.
Frayed Knights, Apocalyps Cow, and eventually that other one...you were workingo on before those angry cows got in your eye.
You have quite the line up of game projects on the home front now.
Frayed Knights, Apocalyps Cow, and eventually that other one...you were workingo on before those angry cows got in your eye.
Of course it was amicable! How dare you even suggest it might not have been amicable? I'll show YOU amicable! Grrr...
Seriously, though, we were sorry to see you leave, but it seemed to work out (timing and whatnot) in a decent way. I'm glad you're enjoying your new job.
I'm still worried about you being too burned out to work on your indie stuff. It's cool that you're still in the game industry, but I bet you'd be getting a lot more done on RG projects if you were back to traditional application development... I was honestly starting to feel guilty about that aspect of you working here. Your long-term goal really should be to make Rampant Games as great as it can be, and anything that detracts from that seems ... less than ideal.
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Seriously, though, we were sorry to see you leave, but it seemed to work out (timing and whatnot) in a decent way. I'm glad you're enjoying your new job.
I'm still worried about you being too burned out to work on your indie stuff. It's cool that you're still in the game industry, but I bet you'd be getting a lot more done on RG projects if you were back to traditional application development... I was honestly starting to feel guilty about that aspect of you working here. Your long-term goal really should be to make Rampant Games as great as it can be, and anything that detracts from that seems ... less than ideal.
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