Monday, June 25, 2007
SPORPGs! You Heard It Here First!
So the buzzword for PC games for the last half-decade and change has been "MMOG" and "MMORPG" (for "Massively Multiplayer Onling Game" and "Massively Multiplayer Online Role Playing Game", respectively). Sometimes just abbreviated "MMO", because, you know, some of these online worlds aren't even GAMES. Like Second Life. But then why would it be called "massively multiPLAYER?" Maybe in the case of Second Life, it's "Massively Multiplayah" or something.
But I digress.
Now I do like my occasional online ... you know.... thing. With massively multiple people mostly unaware that I am co-located in their same virtual whereyoumacallit. But the MMO folks have the cool acronyms, now. Like "MMORPGs" (sometimes pronounced "MORE PIGs").
But I love my single-player games, too, dangit. And on behalf of my fellow single-player RPG fans, I'm coining a new acronym as a community service:
"SPORPG: Single-Player Offline RPG."
I'm sure it'll catch on any minute now. Oh, except for those folks who really like their SPORPGs because they don't have Internet access. Then they won't know it exists, huh? Man, talk about feeling left out. The guys at the office will be talking all about their favorite SPORE PIGS and those poor offline gamers won't even realize what they are talking about, and will be left out of a conversation tailor-made for them.
It's very sad, really. So do your part, and let everyone know about the acronym, so they can use it and feel all trendy and acronym-using. And then the Pen And Paper Role Playing Gamers (PNPRGers, or "Pin-Priggers") won't make so much fun of them.
(Vaguely) related nonsense:
* Oblivion: The Flower-Picking Simulator!
* City of Heroes Jargon
* Why Cooperative Multiplayer Is Best
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Labels: Roleplaying Games
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I actually used that term already, although you would only know it if you got the Collector's Edition of Loonyland 2 and listened to the commentary. My term was MSORPG - Massively Single-player (multiplayer is one word in MMORPG!) Offline RPG. I had a reason though - I tried in that game to recreate some of the massiveness of MMORPGs. The game didn't end up terribly massive at all, but it does have some of the worldliness. You can mess around with several different trade skills, meet (two) different factions that you can join. I really want to do more of that in the future. I think WoW is incredibly well done, but works just dandy as a single player game - I wish I could save the monthly fee and just play offline!
Josh Ritter also described Minions of Mirth as a "Massively Single-Player RPG" for a while- I think for a while he was working on it as a single-player RPG patterned after MMORPGs, but eventually he made it a full MMORPG in its own right, but then he described the single-player mode that way.
Personally, I'd love to play EverQuest again on a private server with just a few friends. Though much of the game would be IMPOSSIBLE to play that way...
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Personally, I'd love to play EverQuest again on a private server with just a few friends. Though much of the game would be IMPOSSIBLE to play that way...
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