Sunday, June 10, 2007
A Blender Journey
Igor Križanovskij has done with Blender what I did with my "Game In A Week" article (and the Frayed Knights articles) - he's made public his journey to learn Blender. He starts with 2.35, and with his second online notebook he moves on to version 2.43 and 2.44. It's not a tutorial so much as riding shotgun with him and seeing what he did to learn the tool (and a collection of notes, tricks, and hotkeys).
The links and summary can be found at BlenderNation.
Labels: game art
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Blender is an amazing piece of software. Hard to believe that something so incredibly powerful can be free! I've been wanting to learn it but unfortunately it's difficult as hell.
Well, I have managed to figure out parts of it ... enough to do something useful... If can figure it out, it just can't be THAT difficult. :)
I think the biggest problem with Blender is that the online documentation & tutorials are poor and incomplete (not to mention out-of-date), and I really haven't tried the premium books either to see how good they are. You really have to work at it.
I can't say I'm GOOD at it yet, but once I got past a certain stage, it became much easier. It's just about learning to apply new tricks and new shortcuts. It's just getting over that first conceptual hurdle, which just takes lots of time and effort. (I found Nigel Symes' video tutorials to be the most useful in helping me get there... they are Torque-focused, but ought to be valuable to anyone).
I also strongly recommend visiting the community over at the Low Poly Cooperative. There are some great, very game-development focused tutorials over there (not to mention lots of free sample models to learn from) which are really worth the visit.
I think the biggest problem with Blender is that the online documentation & tutorials are poor and incomplete (not to mention out-of-date), and I really haven't tried the premium books either to see how good they are. You really have to work at it.
I can't say I'm GOOD at it yet, but once I got past a certain stage, it became much easier. It's just about learning to apply new tricks and new shortcuts. It's just getting over that first conceptual hurdle, which just takes lots of time and effort. (I found Nigel Symes' video tutorials to be the most useful in helping me get there... they are Torque-focused, but ought to be valuable to anyone).
I also strongly recommend visiting the community over at the Low Poly Cooperative. There are some great, very game-development focused tutorials over there (not to mention lots of free sample models to learn from) which are really worth the visit.
Blender is amazing, actually. I had nearly given up on it due to it's non-intuitive interface and such.
However, I picked up this book and I've learned SOOO much. Can't recommend it enough.
Also, some great video tutorials over at BlenderNewbies to follow!
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However, I picked up this book and I've learned SOOO much. Can't recommend it enough.
Also, some great video tutorials over at BlenderNewbies to follow!
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