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Friday, March 16, 2007
 
Level Design Tips
I nearly missed this article from a couple of days ago (Thanks, Scorpia, for pointing it out) in GamaSutra about level design. It is entitled, "Post-GDC: Rainbow Six's Upton Talks Landscaping Game Worlds," and is a summary of what sounds like an (unusually?) informative session. Upton takes real-world disciplines of theme park design, city planning, and landscaping and applies them to game level design.

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