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Sunday, January 21, 2007
 
No Indies In The Indie Competition?
I guess The Behemoth has now withdrawn Castle Crashers from the Slamdance "Guerilla Game Developers" competition (which begins today) - right on the heels of DigiPen forcing its students to re-enter the competition.

The DigiPen thing is interesting to me. Based on my understanding, the school owns full rights to everything that its students create. As DigiPen is not a major publisher, I guess the game is still technically an independent game, just as Saga is technically independent (but from my standpoint, it was still contract work for my studio). But it really stretches and makes me reconsider my definition of "indie."

Undoubtably DigiPen provided valuable training and resources to its students. But why should the school, and not the game creators, own the result of the students' labors? We can see that the developers themselves are not in control of their end product. Is it still "indie?" It seems very strange to me, as unlike a traditional publisher / developer arrangement, it is the students themselves who are ultimately funding the product, through their tuition, "lab fees," and everything else. Maybe that's common in film schools and music academies, too, but it seems really screwed up to me.

I think it is interesting that two of their remaining seven competitors are "DigiPen Owned" games. Obviously, they are shooting for getting some awards for their school, and feel its more important than the desires of their students. With only half the original number of finalists, they have excellent odds this year.

As to the competition itself, the official statement from Slamdance concerning the pulling of Super Columbine Massacre RPG! has changed in the last couple of days. Rather than citing moral grounds as they did previously, they are now stating their concerns about possible lawsuits that they couldn't afford to defend themselves against.

This is a legitimate excuse - the game has a bunch of copyright violations (unlicensed content grabbed from Doom, Marilyn Manson, and Nirvana) that could have possibly gotten the competition in legal trouble for supporting. It's a safer explanation than the alternatives. It doesn't paint the sponsors or Slamdance as the villains. But it sounds to me like rationalization after the fact.

Which is kind of how Danny Ledonne's explaination for the purpose behind SCMRPG's creation sounds to me, too. But once again, others differ strongly from my position. In fact, Wired Online just published a very good article about the game, critiquing it as a work of art. Once again, I don't deny that it's art... I just don't think it happens to be particularly good or worthy art. Regardless of its original purpose or stated purpose, one thing the game has managed to do is generate discussion about games as a medium of art and expression. And that is a good thing.

This whole controversy is certainly causing me to ask a lot of questions. Here are a few:

Will Slamdance organizers decide that games are more trouble than they are worth, and cancel the Guerrilla Gamemaker competition in the future?

Will they try to stay the course and act as if nothing happened, and rely upon people's short memories (and the willingness of schools like DigiPen to force submission of student projects to garner prestige for the school)?

Or will Slamdance renew their commitment to games as an art form and take advantage of the "controversy surrounding the controversy" (and the press it has generated) to make indie games a more significant aspect of the festival?

Will DigiPen actually lose more potential students than it gains by not only making it clear that they own all rights to their students' creations, but are willing to use said ownership against the wishes of the artists?

And should we start referring to game developers as "artists" (as I just did) in acknowledgement of the the validity of games as a medium of art and expression? We do that in other media (particularly music), why not games?

Should the term "indie" only apply to those games which remain in the control of their original creators (ahem, "artists")? That would disqualify a bunch of indie developers who are willing to sell their IP rights to publishers after self-funding a title.

What do you think?

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Comments:
The official statement makes a direct correlation between the subject matter of the Columbine game and possible lawsuits. If they're worried about copyright violation--and as you say, there's certainly grounds for that kind of suit--it's not the basis for their statement; they're worried about suits over showing the massacre at Columbine. They're trying to cover their butts, and everything they say just makes them look worse.
 
I think it was the Deseret News where he mentioned the Nirvana music specifically.

I'm really anxious to hear how the panel discussion went... but I guess not anxious enough to have gone on up there myself :)
 
I always thought independent meant more about who was writing the checks than who owned the IP. Usually those are the same, but not always.

The "Columbine is art" thing really shouldn't be brought out and trotted around by the game industry. It sounds the same as the film industry pushing that porn is art. If you game makers don't take a stand and seperate yourselves from the trash that gets made, you're just going to open up the door for legislators to come down on you. I hate the game legislation stuff that states are trying to push, so stop helping them hurt the industry. You don't hear spielberg pushing to get porn nominated for an oscar do you?

The columbine game isn't porn, but it was made to feel what it is like to gun down the people who bullied you. It is the death simulator that JT accuses us of making. We want to beat scum like him and other media and legislators and that won't happen by providing them with the best weapons to attack us with. Sooner or later this industry needs to wake up and realize that we have to play politics and PR if we are to gain any respect.
 
The columbine game isn't porn, but it was made to feel what it is like to gun down the people who bullied you. It is the death simulator that JT accuses us of making.

By that definition, when I play the opposing forces on BF2, I am helping the terrorists win. Maybe I should call homeland security now, and reserve my slot in Gitmo.

Allowing people like JT to define and restrict the games that can be made is letting him win, not "good PR".
 
This is a great blog, because it brings up a lot of really good points for discussion: the evolving and confusing definition of an "indie" game and/or developer; indie games as art (in general and with respect to SCMRPG); and the whole Slamdance mess surrounding SCMRPG and the future of both Slamdance and indie game competitions in general.

That said, I think it would be good to separate these out into individual blogs, since it would help to focus the discussion on one topic.
 
I'm not a game developer, I have no vested interest. I just want to help and defend the hobby I love. Unfortunately I end up debating with the industry, because it seems to enjoy making itself look bad.

By that definition, when I play the opposing forces on BF2, I am helping the terrorists win. Maybe I should call homeland security now, and reserve my slot in Gitmo.

If you really think those are the same thing, well...not being able to distinguish between them is kind of my point. JT can't tell the difference between BF2, columbine, or pac man.
 
I have to defend DigiPen on this one. I didn't actually go to DigiPen, but I did go to its largest competetor Full Sail Real World Education so I don't know DigiPen's rules, nor did I look them up. At Full Sail I went in with the understanding that they would own everything I did during my attendance there, but when I got to Final Project we were all told otherwise. They told us that we own all rights to our game, including the art made by the interns there. Full Sail only gave itself the right to advertise our project for the school in any way they wanted.

So I don't really know where you are getting your information, it may be true, but that is the way it was set up at Full Sail. Seems kind of stupid for DigiPen not to be done the same way.
 
Well, Jack Thompson just runs loose like a bull in a china shop. He gets attention because of his audacity. (He's now calling for the impeachment of our attorney general, because the AG believes the law Thompson drafted is unconstitutional)>

I don't believe we should cower from him. Even if we suddenly behaved ourselves and restricted ourselves to cute & fluffy sharing-bunny games from now on, he'd not give up and ignore us. But I also wince a little when we make it easy for him.

What I *HOPE* is happening is that while SCMRPG may have been the catalyst, the discussion moves on to the more general principles of games as art and a communications medium, rather than the specifics of one amateurish game.

Maybe for our next controversy, we should make a big deal about "I'm O.K.," the hyperviolent parody game that Jack Thompson himself designed :)

(And Rubes: I did consider breaking this into two topics, but since I'd already beaten the Games Are Art horse to death - or so I thought - I thought I'd just leave it as a brief update mentioned in this topic. Apparently the ol' horse ain't as dead as I thought....)
 
Ayrik: Maybe it was their right to publicity that allowed them to overrule the creators. I dunno. All I know is that they had enough rights over the students' works to overrule their decision to remove their game from the competition.

That could be standard practice, I dunno. But it still wrankles me a little bit.
 
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