Tales of the Rampant Coyote
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Ye Olde Archives. Visit the new blog at http://www.rampantgames.com/blog/ - and use the following feed: http://rampantgames.com/blog/wp-rss2.php
Thursday, July 06, 2006
Gaming Company Breakups
There's a great article at Next Generation called, "Five That Fell," chronicling the rise and fall of five great gaming companies of yesteryear. They now exist in name only.
Atari. Origin. Interplay (well, Black Isle - the author betrays his RPG / Adventure fandom here). Looking Glass. All of these have a tender place in my heart.
I'm one of about a dozen people who actually played Looking Glass's "Terra Nova." I actually liked it, too. I enjoyed Fly!, and Ultima Underworld I and the Thief games are among my all-time favorites. I liked all of Looking Glass's games (except their golf game - because I never played it). Since very few of them were commercially successful, that probably means I'm doomed as a game designer.
And Origin! Not only did they co-create the Ultima Underworld games with Looking Glass, and the Ultima games, and the Wing Commander games (all among my favorite games of all time), they also brought the "Janes" flight simulations. They weren't branded "Origin," but Origin was the development shop that brought us Longbow, ATF Gold, US Navy Fighters, and other great flight sims. (I guess they dropped the "Origin" branding from the games because of the lamentable Strike Commander and Pacific Strike).
I thought I'd add to the list provided in the article (with a bit more brevity) with a few more giants of the industry that have since passed into legend:
Microprose
This one is a bigger loss to me than Interplay, though they had almost no console presence. This is the company that started as a bet by "Wild Bill" Stealy and Sid Meier over a game of Red Baron. They went on to produce / publish some great computer games: Sid Meier's Pirates, F-15 Strike Eagle, Gunship, Master of Orion, F19 Stealth Fighter, Falcon 4.0, X-Com (AKA UFO: Enemy Unknown in Europe), Rollercoaster Tycoon, and of course a little-known game called Civilization.
Acclaim
Okay, I don't know if anybody really mourns Acclaim's passing. I don't remember really loving any of their games - even the one I worked on. Their strategy, starting in the late 80's I think, was to simply acquire licenses, slap them into an existing engine, and boot them out the door. In the early 90's, it seemed to be a winning strategy, and they were one of the big game publishers. As it turns out, if you don't control the license that you help make famous and successful, the license owner has the freedom and tendency to jack up the price on you and take his even stronger brand to the highest bidder. Not a good long-term strategy, IMO.
Commodore
The Commodore PET - second only to the Apple II as the most ubiquitous computer in educational institutions. The VIC-20: A mass-marketed computer aimed as an "upgrade" from videogame consoles to videogame-capable computers - and had Bill Shatner as a spokesperson! The Commodore 64: The most popular computer and gaming platform of all time. The Commodore 128: Ummm.... it sounded like a good idea at the time. The Amiga: Ahead of its time, mourned by legions of geek fans. The company has been gone for years, and made very few games, but its impact on gaming remains.
Infocom
West of House
You are standing in an open field west of a white house, with a boarded front door.
There is a small mailbox here.
Ah, Zork. It's amazing how such vivid pictures can rise up in one's memory about a game which had no pictures whatsoever. Infocom's games totally rocked, though I think with the Internet's "walkthroughs" today these games could be played through in a single evening. I don't have the tolerance for frustration I once had, and these games caused plenty of that, but they were also beautiful games in their pure-text way. Some of their later games had pictures - I still have a copy of "Journey" enshrined in a manilla envelope in my collection, and they partnered up with Dynamix & Activision to create the first 3D Battletech game, "Crescent Hawk's Inception." And then they were gone.
Sir-Tech Software
Okay, so they really only came out with two game series (to my recollection): the Wizardry series, and Jagged Alliance. But hey, they rocked!
Westwood Associates
I first heard about these guys when they did the Eye of the Beholder D&D games. Though I guess I played their first game on the C-64: a port of Temple of Apshai (another classic RPG). At some point they did Dune II, which I never played but heard a lot about. Then they did the a little game called Command and Conquer, based on their Dune experience. After much success, they were eaten by EA, chewed up, and spit out.
SingleTrac Entertainment
Okay, so we only made a dozen titles, and we weren't a publisher. It's my list, dangit, and I can include whomever I want! Singletrac rocked the 32-bit gaming world for three wonderful years, and managed to persist for about three more after that. Complete Game List: Warhawk (PS), Twisted Metal (PS), Twisted Metal 2 (PS), Jet Moto (PS), Jet Moto 2 (PS), Outwars (PC), Critical Depth (PS), Streak (PS), Snowmobile Racing (PC), Snowmobile Championship 2000 (PC), Rogue Trip (PS), Animorphs: Shattered Reality (PS).
So there's seven more game industry giants that have faded into legend. Of course, many of the principles involved in these companies are still in the industry, so there's still good fun to be had.
Labels: Biz
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Umm.. yah.. Tera Nova was the BOMBEST.
Lots of crap we make today could stand to learn a few things from this now ancient gem.
--Steve
Lots of crap we make today could stand to learn a few things from this now ancient gem.
--Steve
I loved Terra Nova. Sadly, the only other thing I remember about it is that if your teammates lost enough health, they'd just evac (whereas you'd just die). Tribes was one of my all-time favorite games; I don't recall how similar they really were, but I always lump them together.
Infocom: Planetfall was my favorite. The author, Steve Meretzky, often attends the Boston Post Mortem game developer meeting, so I've gotten a chance to chat with him briefly. I haven't played any of his latest games for Worldwinner.
Westwood: I found one of their lesser-known titles, Battletech: Crescent Hawk's Inception, in the bargain bin one day, and ended up enjoying it a great deal. I didn't realize they had anything to do with Temple of Apshai; the only game from that series I played was Trilogy (fun!) for the ST.
And also, Psygnosis: I suppose this didn't actually break up, but I don't think of SCE Studio Liverpool as the group that developed some of my 16-bit favorites, Brataccas, Blood Money, Barbarian, Obliterator, and Shadow of the Beast.
Infocom: Planetfall was my favorite. The author, Steve Meretzky, often attends the Boston Post Mortem game developer meeting, so I've gotten a chance to chat with him briefly. I haven't played any of his latest games for Worldwinner.
Westwood: I found one of their lesser-known titles, Battletech: Crescent Hawk's Inception, in the bargain bin one day, and ended up enjoying it a great deal. I didn't realize they had anything to do with Temple of Apshai; the only game from that series I played was Trilogy (fun!) for the ST.
And also, Psygnosis: I suppose this didn't actually break up, but I don't think of SCE Studio Liverpool as the group that developed some of my 16-bit favorites, Brataccas, Blood Money, Barbarian, Obliterator, and Shadow of the Beast.
Yeah, there were a couple of companies I was thinking of putting on the list and saying, "Oh, did you say they aren't dead yet? I didn't realize..."
Psygnosis is one.
LucasArts is another. Sure, they are still cranking out George Lucas's movie stuff, but whatever happened to the company that brought us Their Finest Hour: The Battle of Britain, or Loom, or Monkey Island, or Grim Fandango, or Secret Weapons of the Luftwaffe, or Full Throttle, or even Afterlife or Outlaws?
Psygnosis is one.
LucasArts is another. Sure, they are still cranking out George Lucas's movie stuff, but whatever happened to the company that brought us Their Finest Hour: The Battle of Britain, or Loom, or Monkey Island, or Grim Fandango, or Secret Weapons of the Luftwaffe, or Full Throttle, or even Afterlife or Outlaws?
I loved Terra Nova! One of the few PC games I've played through to completion.
As an aside I have to say I love your blog Jay, there's so much great information you squeeze into it on a regular basis. Keep up the good work.
As an aside I have to say I love your blog Jay, there's so much great information you squeeze into it on a regular basis. Keep up the good work.
Critical Depth was a great game. It was pretty much everything we learned from Twisted Metal I and II, plus a little bit of Warhawk thrown in.
The problem was it was doomed from the start. While I had a bunch of dumb design ideas while I was there (what am I saying, I still do), I did realize that from a "high concept" perspective, high-speed Twisted-Metal-style combat and submarines just wasn't a great mix. It would be a tough sell. People think of submarine combat as being slow and stealthy, with shades of Das Boot and Hunt for Red October.
I mentioned this, but my concern was dismissed. We had visions of repeating Twisted Metal's success with our own I.P. It became the first of Singletrac's games not to be a fairly big hit.
Still, it was good that Critical Depth got MADE. It's somewhat unique. And obviously, some people enjoyed it :) As an indie developer now, I'm all for doing those quirky, off-the-beaten-path type games. But I don't harbor any illusions about them becoming a mega-hit. And from a gameplay perspective, Critical Depth was very worthy IMO!
(I wasn't on the dev team for it or Streak, so my praise for those games is somewhat less biased...)
I still miss Singletrac sometimes. Especially the SingleTrac of the first couple of years.
The problem was it was doomed from the start. While I had a bunch of dumb design ideas while I was there (what am I saying, I still do), I did realize that from a "high concept" perspective, high-speed Twisted-Metal-style combat and submarines just wasn't a great mix. It would be a tough sell. People think of submarine combat as being slow and stealthy, with shades of Das Boot and Hunt for Red October.
I mentioned this, but my concern was dismissed. We had visions of repeating Twisted Metal's success with our own I.P. It became the first of Singletrac's games not to be a fairly big hit.
Still, it was good that Critical Depth got MADE. It's somewhat unique. And obviously, some people enjoyed it :) As an indie developer now, I'm all for doing those quirky, off-the-beaten-path type games. But I don't harbor any illusions about them becoming a mega-hit. And from a gameplay perspective, Critical Depth was very worthy IMO!
(I wasn't on the dev team for it or Streak, so my praise for those games is somewhat less biased...)
I still miss Singletrac sometimes. Especially the SingleTrac of the first couple of years.
Sir-tech I believe, was the publisher who brought us the Realms of Arcania series from Attic Software in Germany. Those three games claimed a good portion of my younger years.
Wizardry was an incredible series, especially when DW Bradley lead the team.
Wizardry was an incredible series, especially when DW Bradley lead the team.
I totally forgot about Realms of Arcania. I never played them, but I remember reading about them in Strategy Plus and Computer Gaming World.
Weren't they based on a German pen & paper game called "Das Schwartz Aug" or something like that... which literally translates to "The Black Eye," which doesn't really work in English too well. Thus the other name.
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Weren't they based on a German pen & paper game called "Das Schwartz Aug" or something like that... which literally translates to "The Black Eye," which doesn't really work in English too well. Thus the other name.
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