Tales of the Rampant Coyote
Ye Olde Archives. Visit the new blog at http://www.rampantgames.com/blog/ - and use the following feed: http://rampantgames.com/blog/wp-rss2.php
Ye Olde Archives. Visit the new blog at http://www.rampantgames.com/blog/ - and use the following feed: http://rampantgames.com/blog/wp-rss2.php
Monday, August 01, 2005
Weekly Roundup of ... Stuff
My secondary hard drive went up and died very suddenly. It was a new one, I'd just used to replace one that had been dying for a long time. It's somewhat ironic that if I was still using the old one, it would probably still be working. On the plus side, when I replace the "new" one with a newer one, I should be able use the "old-old" one to restore lost data.
Since it was my secondary drive, I didn't lose anything really critical. Mainly the installation of a few games. And some recently-purchased music, which I did NOT back up... and since I bought it from Wal*Mart with their new, improved, more-private system, I'm not sure they still have the record of my purchase so I can re-download them. Bummer.
The day job is still killing me, but a little more slowly now, so I have time for actual game-coding. Trying to plumb through the logic of the Torque engine makes me feel really stupid sometimes. There are still large pieces that are unfamiliar to me, and the split in the code between client and server sometimes makes it difficult to track down exactly when AND where things happen. I have the basics of the control system working now, including camera control. It's progress - slow, and "Black Triangle"-y, but it's great to finally see things coming together.
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Dude, that really blows. I have to upgrade my hard drive soon, I'm sure. Just upgraded the memory.
The client/server split is one thing that keeps me from using Torque. How are the tools you've been using? CharacterFX any good?
The client/server split is one thing that keeps me from using Torque. How are the tools you've been using? CharacterFX any good?
It sounds like they have some really cool things on the roadmap for Torque 1.5 - which SHOULD make things a lot easier to work with. We'll have to see. They are on RC2 of version 1.4 now - so hopefully within a few months Torque will be a bit easier to work with on the inside. The outside - the scripting interface - shouldn't be changed very much. So THAT might make it very worthy of consideration for a single-player game.
Of course, if you are doing a multiplayer game, Torque has a very solid architecture to build on - I won't say it makes creating a multiplayer game EASY, but it certainly simplifies things considerably.
CharacterFX works really well - my biggest reservation is that it's not really being supported right now. I'm trying to devote some time each week to learning Blender - I may be using that as my modeling package of choice if I can master it. But it's an order of magnitude more difficult than learning MilkShape, CharacterFX, and LithUnwrap combined.
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Of course, if you are doing a multiplayer game, Torque has a very solid architecture to build on - I won't say it makes creating a multiplayer game EASY, but it certainly simplifies things considerably.
CharacterFX works really well - my biggest reservation is that it's not really being supported right now. I'm trying to devote some time each week to learning Blender - I may be using that as my modeling package of choice if I can master it. But it's an order of magnitude more difficult than learning MilkShape, CharacterFX, and LithUnwrap combined.
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