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Game Design Articles
Game Design is easy - but only if you have never tried it
before. The hard part is about the details - and there's an endless supply
that all need to be integrated seamlessly together into a flawless whole. So
here are some rants and discussions on a complex subject.
Innovation in RPGs - why do so few games push the boundaries on a genre
with so much potential?
You Can't Design Fun On Paper - Is a game design document a waste of
time?
The "First Few
Minutes" Rule of Game Design - one of the most fundamental (but often
violated) rules of commercial videogame design.
Interview
with Mike Rubin - Vespers 3D: An Exploration Into 3D Interactive
Fiction. What does it take to turn a text adventure into a 3D experience?
Rules of Combat According to FPS Games
- If the world worked like a game...
Endgames and Vampires - While a game should challenge you, are the
challenges too much?
Game Interfaces, by
John Olsen. Some of the most basic yet critical things you must ponder when
designing a game.
Transcend the Box From the Start! - If you want an innovative game
design, start with innovation, don't try to add it in later!
Rules of Game Design, Part I - Still waiting for part II... |